YOU MUST USE THESE VERSIONS OF UDK.
Download and install
UDK 2013 or UDK 2015.
Note: Maps made with UDK 2015 will not work with UDK 2013. However, maps made with UDK 2013 can work with UDK 2015.
To be easier, you can install it in the root of your drive to be like:
C:\UDK
Download this classes
Extract the zip file
Copy and paste only the folders in it (ProjectX and TAGame) there:
C:\UDK\UDK-2013-02\Development\Src
The two other files are just Github generated files, it’s not needed.
Go in the following folder:
C:\UDK\UDK-2013-02\UDKGame\Config
and open the DefaultEngine.ini file with Notepad++ or any other file editing software.
Under the heading [UnrealEd.EditorEngine], add these last two lines:
[UnrealEd.EditorEngine]
+EditPackages=UTGame
+EditPackages=UTGameContent
+EditPackages=ProjectX
+EditPackages=TAGame
It is sensitive to the order
, so be sure they are in that order.
Save and close the file
The next time you open UDK, it will ask you to recompile scripts. Accept. A command line window will open. When it’s finished, you will need to close the command line window manually and relaunch UDK again.
We need another step to make the editor Rocket League friendly.
Go to this folder:
C:\UDK\UDK-2013-02\Development\Src\Engine\Classes
Open the StaticMeshActor.uc
file with Notepad++ and find the defaultproperties
line.
Add these three lines before the End Object
line:
BlockRigidBody=false
bDisableAllRigidBody=true
bAcceptsDynamicDecals=false
It should look like that:
defaultproperties
{
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0
bAllowApproximateOcclusion=TRUE
bForceDirectLightMap=TRUE
bUsePrecomputedShadows=TRUE
BlockRigidBody=false
bDisableAllRigidBody=true
bAcceptsDynamicDecals=false
End Object
CollisionComponent=StaticMeshComponent0
StaticMeshComponent=StaticMeshComponent0
Components.Add(StaticMeshComponent0)
bDisableAutoBaseOnProcBuilding=false;
bProxy=false;
bHiddenByProxy=false;
OldCastShadow=false;
OldAcceptsLights=false;
OldCollisionType=COLLIDE_NoCollision;
}
The next time you open UDK, it will ask you to recompile scripts. Accept. A command line window will open. When it’s finished, you will need to close the command line window manually and relaunch UDK again.